Dwarven Castle Guard Lastly, we have Dwarven Castle Guard
These include cards such as Avatar Aang (flying, firebending, transform), Aang, at the Crossroads (Ally fetch, transform), Boiling Rock Rioter (firebending, Ally reanimate), Earth King's Lieutenant (+1/+1 counters), Fire Lord Zuko (firebending, +1/+1 counters), General Tazri (Ally fetch, anthem effect), Hakoda (cast Allies out of your deck, protection), Katara, the Fearless (double triggers), Katara, Water Tribe (vigilance, 1/1 counters, waterbend), Sokka (menace, prowess, 1/1 tokens), and many more
They hold up to 30 minutes of shuffling without a problem, and pretty much every sleeve still looks brand new
You lose out on some good options by not having access to green, but there are some great white and Azorius merfolk youll have access to
Come crashing out of the gates, blazing into combat with Prossh, Skyraider of KherProssh, Skyraider of Kher eating all his minions before getting BerserkBerserk'd, leaving nothing but a pair of smoking boots left as a memory of your opponent
There is a ten-card cycle of two-color cards at uncommon