If theres ever been a set that makes me miss the old block structure, its this one
Final Verdict: Mystic Remora transforms one mana into multiple cards during the critical early game
If everything costs six mana, you're going to be way behind on playing creatures, and if everything costs two mana, you're going to get outclassed in the late game
Sakashima of a Thousand Faces This Commander-able legendary dork with the ability to ETB as a copy of your dorks only and then turn off the legendary rule and then count as it's other abilities
I actually think it was smart to broaden its appeal outside of Assassin typal decks, because otherwise these cards would not see much play at all
To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Allies at Last's first ability)