Start with the amount of damage being dealt to the creature and determine what is "lethal." This is usually the creature's toughness minus the amount of damage that it already has marked on it, but ignoring any replacement or prevention effects that will modify this damage
Youre about to hit-and-run away with the game, but as a shrewd player who takes responsibility for your actions, you decide against rolling a die to determine your attacks and instead take stock of the board
Given the heavy Dragon theme implied in the first wave of reveals, its very likely that the good Dragon cards already in Standard could experience spikes such as these
If cast after turn two, they also have a net cost of just one mana
Play Boosters These are your normal booster packs
Like the title suggests, Tabletop Simulator doesnt have a game engine, per se