Don't need to give other Green creatures trample/indestructible
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Players constantly complained about the cards they had lost, and others played Millstone because it was card advantage - completely missing what that term actually means
It meant most players had to play only taplands for a couple of first rounds
#57: Force of Will Theres a little too much stuff in the background, and Im not a fan of the way the title crowds up so close to the edge, but the white double-lined border gives this back a dramatic appearance, and the flourish of the interlinked boxes in the corners is a nice touch
When I started in R&D, I became the liaison between R&D and The Duelist