Additionally, Sisu is not as commonly used in gameplay
To do that, we developed a workflow that asked concept artists and card artists to pull hallmark character designs from Yoshitaka Amanos original (and legendary) concept art, the original FFVI sprites, and the FFVI Pixel Remaster character portraits, to synthesize the most consistent elements of each characters design into something new. We also encouraged our artists to punch up finer details and explore elements where they thought they could push (fabric, patterns, textures, etc.) Then, we would meet with the Final Fantasy VI review team, and they would give us feedback on what core elements they wanted to preserve and what new elements they were excited about
Especially when you can get immediate value when you play it
Of course, cards that do well competitively that are also incredibly rare tend to deliver a lot of value
(Treat them and anything attached to them as though they don't exist until your next turn.) Any number of target nonland permanents you control phase out
Saffron's viewers largely agree that Final Fantasy Collector Boosters are priced way too high