The Ward ability keeps him well-protected from cards that hurt or eliminate chosen characters, forcing opponents to fight him head-on
Alongside the typical suite of aggressive Humans, the deck is playing Chancellor of the Annex to slow down opponents, but the seven-drop is also a great option for pitching to Shining Shoal to fizzle a big Murktide Regent or Archon of Cruelty (showcase) attack while also potentially burning the opponent out of the game
As you can see, fun plays an important role of separating Uggh! from Hmm
By turning your graveyard into a literal second hand it enables both combo shenanigans and value plays
Once you play Necropotence, the remaining cards you'll see the rest of the game depend wholly on your life total
Card draw is lacking outside of Hydroid Krasis, so I've considered trying a copy of Beast Whisperer to help that out