You theoretically cap at four Treasures a turn cycle, which is great, but unlike Smothering Tithe, youve actually got to put the work in for this to ramp that much
Locke, Treasure Hunter Dodging big blockers is just the startLocke, Treasure Hunter brings real utility with their Mug ability
The sideboard jukes that allow a deck to take on a different role or pre-empt an opponents sideboard plan
The Youre Too Late ability allows the player to choose an opposing character to not ready at the start of its next turn, whenever Ursula, Sea Witch quests for lore
You may pay rather than pay the equip cost of the first equip ability you activate each turn
By the time Mufasa is out, those cards are probably much more relevant