Ademi of the Silkchutes Adept Watershaper Aegis Angel Agent of the Shadow Thieves Ajani's Presence Akiri, Fearless Voyager Akroma's Will Akroma's Will And They Shall Know No Fear Angelic Guardian Archangel Avacyn Azlask, the Swelling Scourge Bant Basri Ket Bast, Panther Goddess Bastion Protector Besieged Viking Village Bleeding Effect Blizzard Brawl Bonds of Mortality Boromir, Warden of the Tower Break of Day Bulwark Ox Campsite Cuisine Captain America, Skybound Cecil, Redeemed Paladin Chance for Glory Darksteel Forge Dauntless Escort Destined // Lead Destined // Lead Divine Resilience Duty Beyond Death Eldrazi Monument Elspeth, Knight-Errant Emeria's Call Endurance Bobblehead Ephemeral Shields Erebos's Titan Etchings of the Chosen Everybody Lives
Third, I liked that having a Werewolf (or Werewolves) created a handicap for the Werewolf player, who now couldn't cast more than one spell a turn or the Werewolf would transform back
Originally all werewolves had the text At the beginning of each upkeep, if no spells were cast last turn, transform this card on the front side and At the beginning of each upkeep, if a player cast two or more spells last turn, transform this card on the back
Indestructible Rarity: M #: 36 Card Type: Enchantment Creature Saga Knight P / T: 3 / 3 Casting Cost: 6WW Artist: Toshiaki Takayama
Now let's turn to some gambles
Some are "dual lands" that tap for two colors or mana, such as Orzhov Guild Gate