When Sin dies, its player shuffles it back into its opponents library, meaning that the opponent will want to find a way to exile it, if they wish to get rid of the scourge of Spira
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The first number is the number your card is in the set and the second number is the number of total cards in the set
After activation and resolution, Trap Cards are sent to the Graveyard, with the exception of Continuous Trap Cards, which remain face-up on the field
The first of these is Allure of Darkness, useful in digging for the right combo pieces in a deck that is almost all DARK
If that isnt an issue though, extra redundancy is also available to your 99 via Soldevi Adnate