This one-drop puts a damper on all your opponents plans as they have to decide to give up tempo or mana or let you draw a card
This isnt really related to AG, but itll give you an idea of the way we think about things
Step #3: Do Your Research Compulsive Research | Illustration by Sara Winters You know your theme, your game plan, and your colors
The deck then adds a number of powerful artifacts and vehicles including The Belligerent (creates treasures/draw), Magmatic Galleon (powerful removal/strong vehicle), Dire Flail (buff pirate/craft with artifact), etc
Recommend 2 people to do it together because the table boards and metal frames are heavy
Quick Lands I hate a lot about these lands, I hate them being only on colour, I hate them being inflexible and devoid of choices, both in play and in construction