I think for a deck that embraces flooding the field with characters and bouncing would-be-banished characters back to your hand, the cards that let you heal (which are almost never useful in any trading card game) are wasted space here
For context, we got 26 new commanders in Tarkir: Dragonstorm
The rest have to be discarded, but it's a lot of aggression for a cost four card
In the trailer, the three Illumineers were shown with three glimmers
He is a key part of the setting's lore, as well as serving as a boss encounter and a summonable avatar
When on the play your goal is to make an aggressive start with low-cost questers like Taffyta Muttonfudge, Ruthless Rival and Evasive characters like Archimedes, Exasperated Owl and Bruni, Fire Salamander