To further celebrate this crossover, Legendary cards will be introduced, reimagining iconic Magic spells and creatures with artwork representative of the FINAL FANTASY franchise
Castles are just like the secret dungeons you can uncover
Hypergenesis, on the other hand, is much more over the top, almost certainly winning the game when cast as long as you have something big like Emrakul, the Aeons Torn to put into play
Rogues are often related mechanically to mill, so you can have an aggressive/tempo build with rogues attacking every turn and have mill as a subproduct
Jund: With Jund, you have two main options: first, you can embrace the ramp theme, improve the finishers, and play a good-stuff / ramp deck
Not only because it is largely responsible for the EDH format as we know it, but also because of how wacky the cards are