In Magic, players control creatures that have two stats: "power" and "toughness"
Its a heavily-played card in formats where its legal, and thats mostly Vintage, Legacy, Cube, and EDH, where its a Game Changer
Your gameplan is to ramp into fat dragons and draw spells while having just enough removal to not die to whatever threats your opponent deploys
My soft rule for mulliganing with the deck is that my opening hand should have either an Elemental or Ragavan on turn one
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Whats more sometimes you make a choice, it changes a previous choice, so you make the change and wind up going back to that first choice and change away from it, too