Every piece of group hug should paint the deck as an ally to the table until that critical turn
Well, Jace the Mind Sculptors second planeswalker ability is basically a free Brainstorm every single turn
I think the fact that Ram patches up past damage for each turn they can't remove a 5 toughness creature (o_O) makes it a bit much, but I think I do kinda want a wall with like 5+ toughness (Since if you're investing this much mana AND it's also vulnerable to combat tricks as well as opposing removal spells, it better hit more than volcanic hammer does) Hilariously, there's 3 walls that fit that description Is fortified rampart really what I want here
With far more Black than Blue cards, it makes sense why the lands skew that way
Aside So, I've written various things about FF3 in addition to the deck, but it's memorable as it's the first FF I cleared
"It's like we make three big budget movies a year," says Verhey