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The ability isnt targeted, so the choice isnt made until spell resolution, at which time its too late to respond
Dina's Guidance Eladamri's Call and Entomb in one card is a cool concept, since it'll always get your creature into the zone you need it in, but this is still on the expensive side for either effect
Lifegain plus a drain/counter/alt-win package is resilient, grindy, and genuinely powerful
Which legendary merfolk would you put in the command zone
It can also protect your creatures of the chosen type from being countered, which can be very powerful