Emerald and Rubys split ability to deal with opponents cards while working toward unleashing its own powerful characters makes it a deck that requires some practice to fully understand, needing some careful cardplay - and good luck - to overcome its less forgiving aspects
[85] The characters of Shadowbringers , particularly Ardbert, Elidibus, and Emet-Selch, earned critical acclaim as well
This means that they have a very linear and steady progression in game (which is different from a linear strategy which all three of these archetypes have!)
Decks like Raging Bolt and Gholdengo can make use of this card to get energy back to set up for attacks on the following turn, which helps them maintain consistency after their board is broken
In terms of broader financial value, Vision Charm is a lot less exciting
There will be simple early chip damage blocks in exchange for cards, but remember that you dont have to give the card to the player who deals damage to Flumph