It's clear that the deck was once about creating token creatures and gaining +1/+1 counters whenever possible, but the longer you look at the list of creature abilities or spell actions, the more muddy this goal becomes
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Fear of Infinity, on the other hand, reads a bit more aggressive, as it can't block and the lifelink means you can potentially race opponents who are attacking you on the ground
Because damage remains marked on creatures until the damage is removed as the turn ends, nonlethal damage dealt to Kolvori may become lethal if you controlled three or more legendary creatures and some of them leave the battlefield that turn
Divine Reckoning can potentially hit even more cards, albeit at the expense of some of your own
There is a way to help with at least the first two, but more on that at the "Improvements" section at the bottom