Flickering it in and out of existence with activated or triggered abilities nets you two Golems per blink, which tends to add up quickly, and when your entire deck isn't at risk you tend to look much more favorably on that deal
Spend the first hour comparing the rates and hot buy lists of several major vendors
When combat damage is dealt to you, create a 4/4 colorless Scarecrow artifact creature token with vigilance, then abandon this scheme

Release date: 2017-03-08 Jhoira of the Ghitu Beacon of Tomorrows Deep-Sea Kraken Mind's Desire Peer Through Depths Quicken Reach Through Mists Sage-Eye Avengers Sift Through Sands Snap Talrand, Sky Summoner Temporal Fissure The Unspeakable Desperate Ritual Empty the Warrens Grapeshot Rift Bolt Shivan Meteor Volcanic Vision Young Pyromancer Firemind's Foresight Goblin Electromancer Jori En, Ruin Diver Nivix Cyclops Spellheart Chimera Nucklavee Swiftwater Cliffs Island Mountain Lovisa Coldeyes Beacon of Destruction Boldwyr Intimidator Firebolt Gorehorn Minotaurs Kamahl, Pit Fighter Kruin Striker Zo-Zu the Punisher Ambassador Oak Beast Attack Call of the Herd Cloudcrown Oak Harmonize Increasing Savagery Rampant Growth Roar of the Wurm Skarrgan Pit-Skulk Sylvan Might Talara's Battalion Radha, Heir to Keld Relentless Hunter Burning-Tree Emissary Guttural Response Rubblebelt Raiders Coat of Arms Rugged Highlands Forest

While becoming a card master is a laudable accomplishment, the real goal of the game is to collect all of the cards over 200 in all
You then spend all four of your land drops playing and tapping the Simic Growth Chamber and then returning it to your hand, with the end result being that Summer Bloom is a ritual that costs two mana and adds six mana to your mana pool (exactly enough to play a Primeval Titan, which is where things get even sillier, since the lands you tutor up with Primeval Titan untap as well, and you pretty much just win the game on the spot, sometimes on Turn 2)