There are tons of new cards to coo over, and plenty of speculation to be had about how to upgrade these lists, but we thought we'd keep things simple for now and just take a quick look at all the best reprints
One to three equals chump blocker, four to seven equals card advantage, and eight plus equals massive global damage
Many of the creatures we've already discussed are nearly as good as Cloud at swinging a hammer, and we've got a few reprints that fit our theme in that regard as well: Puresteel PaladinPuresteel Paladin Armory AutomatonArmory Automaton Bronze GuardianBronze Guardian From there, it's all about building up a stable economy of violence before clearing the way for our attacks, which we'll do with a number of spells in Limit Break : Nature's LoreNature's Lore Rampant GrowthRampant Growth CultivateCultivate DispatchDispatch Chaos WarpChaos Warp DecimateDecimate Combos and Synergy There are plenty of cards contained within Limit Break that serve as one half of famous two-card combos, and if we wanted to go that route, it would be as simple as a few one-for-one swaps
Interestingly, he cant be used as an Ink resource, unlike most other cards on this list

Decklist: The Wandering Minstrel in Casual Commander The Wandering Minstrel | Illustration Thanh Tun Commander (1) Creature (34) Aesi, Tyrant of Gyre Strait Avenger of Zendikar Coiling Oracle Courser of Kruphix Dryad of the Ilysian Grove Emeria Angel Freestrider Lookout Gladiolus Amicitia Greensleeves, Maro-Sorcerer Icetill Explorer Iridescent Vinelasher Lotus Cobra Mina and Denn, Wildborn Mole Man, Moloid Master Moraug, Fury of Akoum Omnath, Locus of Rage Omo, Queen of Vesuva Oracle of Mul Daya PuPu UFO Rampaging Baloths Reckless Pyrosurfer Risen Reef Rootpath Purifier Sabotender Sakura-Tribe Elder Scute Swarm Sporemound Springheart Nantuko Tannuk, Memorial Ensign Tatyova, Benthic Druid The Necrobloom Tiller Engine Tireless Provisioner Tunneling Geopede Instant (7) Artifact Mutation Aura Mutation Crop Rotation Growth Spiral Harrow Heroic Intervention Swords to Plowshares Sorcery (5) Explore March from Velis Vel Reach the Horizon Scapeshift Travel the Overworld Enchantment (11) Beastmaster Ascension Case of the Locked Hothouse Chocobo Racetrack Dragonback Assault Druid Class Felidar Retreat Khalni Heart Expedition Retreat to Emeria Retreat to Hagra Spelunking Valakut Exploration Artifact (5) Amulet of Vigor Arcane Signet Chromatic Lantern Fellwar Stone Sol Ring Land (37) Adventurer's Inn Balamb Garden, SeeD Academy Baron, Airship Kingdom Capital City Command Tower Crossroads Village Eden, Seat of the Sanctum Evolving Wilds Forest Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Midgar, City of Mako Mountain Path of Ancestry Plains Planar Nexus Rabanastre, Royal City Reflecting Pool Sharlayan, Nation of Scholars Simic Growth Chamber Snow-Covered Forest Snow-Covered Island Snow-Covered Mountain Starting Town Swamp Thespian's Stage Treno, Dark City Vector, Imperial Capital Vesuva Windurst, Federation Center Zanarkand, Ancient Metropolis This isn't the most creative role for The Wandering Minstrel but rather a golden oldie

From Reddit threads and conversations at dinner to meeting a FINAL FANTASY fan on a cruise ship and staying on deck to talk about what they'd like to see until the early hours of the morning