Chris had looked at my list of abilities and noted that if we used the reanimation ability limited by converted mana cost (as white normally does), it would let the player get back any of their augment cards as they technically all have a converted mana cost of 0 because they don't have mana costs
As good as Katara is as a build-around option, it gets even better in the 99 of some decks
I have no idea what crazy stuff people will do with arbitrarily large engines that put permanents in the graveyard, and then use this to make an arbitrarily large number of Clue tokens, but Im here for it
One such mechanic is collect evidence
We have a whole article that goes into the economy and pros/cons of mythic packs here
For , we get a graveyard seal effectgraveyard seal effect on a 3/4 lifelinking body, with the ability to make tons of 2/2 tokens over the course of a long game