At first glance the deck can feel a little disjointed, with all the different creature types running around, it can be somewhat difficult to find an unifying strategy at first
When this balance is found, we get cool stuff like booster fun treatments giving us easily attainable, but special-feeling versions of cards right in the packs themselves
Beregond of the Guard Beregond of the Guard can be a very powerful commander for a deck running low-cost creatures
Well, along with being massive, you also get to destroy three NonCreature permanents as Terastodon enters the battlefield and replace them with a 3/3 Elephant token
In Magic: The Gathering, Hydras are one of the most popular tribes in Commander, and it's no wonder why
Midnight Snack's bottom line of text says we can sacrifice this enchantment to have an opponent lose life equal to the amount we gained this turn