I tend to shy away from playing mill decks for a for a few reasons, including bad experiences in the past (with Mono-Blue Mill in Modern being the all-time worst Much Abrew deck), the fact that many mill decks play like bad burn decks, and most importantly because I usually don't enjoy mill decks
Yes, continuous shuffling of the decks prevents card counting, shuffle tracking and advantaged players
Use Difficult Threats: Control decks avoid racing in favor of playing an attrition game
Splitting the difference is probably not going to pan out
This gives you access to cheap counterspells and interactions, but it also gives a few blue demons a home in Commander
Creatures (22) 3 Swift Warden 4 Merfolk Trickster 4 Frilled Mystic 3 Spectral Sailor 4 Nightpack Ambusher 4 Brineborn Cutthroat Lands (23) Spells (15) I appreciate what Faerie Duelist is trying to do against 1/1s and 2/1s, but I guess Im not sure its high impact enough compared to the color hosers we could be playing