In this deck of Karlov Manor, players will aim to deploy creatures face-down, create unpredictable board states, and trigger effects that punish opponents for overextending
Mairsil, the Pretender, in the fluff, is a tyrant wizard
Not just any kind of minigame, but rather ones that may not require playing Magic at all
It is like dash except not linked to mana, rather than forcing you to pay more mana to empower your dork exert simply costs you time with access to your dork that you paid mana and a card for
In a Two-Headed Giant game, Virtue of Knowledge does not affect triggered abilities of permanents your teammate controls
The most important part of this card though, and what sets it so high on this list, is the cant be countered clause