If an encounter card moves you to Innsmouth Harbour and drop your keys, you drop your keys at the harbour and then decide whether you want to immediately move again (there is no player window to pick up the keys before you move, so if you need those keys you should probably not trigger the ability)
The mix should depend on what you expect to play against, of course
As usual, it gets better with "enters" and death triggers
See rule 702.170, Plot. 702.170a: Plot is a keyword ability that functions while the card with plot is in a players hand
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With these 20 cards in your Wolverine deck, youre sure to give yourself a fighting chance to claw ahead to victory