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Mirrym is one of blessed few Dragons who can make a case for being the Commander over The Ur-Dragon (though according to EDHREC, its not really close, around 2x as many decks as Miirym) and Klauth is one of the biggest swings you can do
After chapter III of The Great Work resolves, casting spells from graveyards follows the normal rules for casting those cards
Providing card draw which gets better and better each turn, The One Ring is a hugely useful piece of utility
I highly recommend going Red/Blue (Izzet) because that gives you access to the best coin flip cards and to some of the best artifact tutors to consistently find Krark's Thumb each game
A recurring theme is profile, portrait-like art for many characters