Theyre notably different from commanders with plain old partner, which allows them to team up with any other card with partner in your command zone
But they still win games and are a heck of a lot of fun to play
Commander is no different, and having a mono-green Commander with this much reliable power is a real boon for the color
Anyway, my deck has many and many mill cards (16 powerful sorceries and 4 Hedron Crab ), I can win in 7-8 turns with my milling sources

Provided Decklist: Monsters: 18 || Therion King Regulus | Cyber Dragon || Cyberdark Chimera | Cyberdark Keel | Cyberdark Horn | Cyberdark Edge || Cyberdark Cannon || Attachment Cybern ||| Cyberdark Claw || Cyber Dragon Core | Cyber Dragon Herz Spells: 22 | Overload Fusion | Power Bond ||| Cyber Emergency ||| Fusion Armament ||| Cybernetic Horizon ||| Over Future Fusion ||| Cyberdark Realm || Clockwork Night || Angel Ring | Cyberdark Inferno Trap: 1 | Cyberdark Invasion Extra Deck: || Cyberdark End Dragon || Cyber End Dragon | Cyberdarkness Dragon | Chimeratech Megafleet Dragon | Chimeratech Overdragon || Cyberdark Dragon | Chimeratech Fortress Dragon | Chimeratech Rampage Dragon || Elder Entity Ntss || Cyber Dragon Sieger Note: This is continuing the style of Creative Deck Profile articles, designed to showcase a build through replays and an attached summary
When it comes into play, you pick a color, letting you tap it to generate four mana of that color