For each player who chose friends, you and that player each create a 1/1 green and white Citizen creature token
Cards like Karn, the Great Creator, Ugin, the Ineffable, and The Wanderer not only remain powerful gameplay pieces but also serve as striking artistic statements
I personally believe synergy plays the most important part in deckbuilding and many times some theoretically weaker cards can have so great synergy with your deck/strategy that they can be greater options than the general best overall cards (and can be a super budget option too, as they only work with too specific decks/strategies.) Synergy applies to all categories analyzed in this article but also to cards that do not fit in any of the categories above but has a unique utility
Airship Crash Effects like these can be a bit difficult to assess early on, thanks to only destroying a set number of things
For Casual Land, shes virtually perfect as long as you are dialing it in against multiple opponents at once
Instant speed damage prevention effect led to board stalls - and often reward the more experienced or bluff-comfortable player - and I saw Embermage turn the end-of-combat step into a math-based bloodbath, which is one of the worst kinds of bloodbaths