Both of these are of the same type of card that you cant do anything about once its in play, but they make the game different and more exciting, and they serve as a way to liven up those boring Commander games
The part I like best about this commander is that you can take interesting routes, not just one-dimensional zombie typal
For draw, Windfall, Wheel of Misfortune (& Wheel of Fortune if you're cut like that), Tolarian Winds, & Decaying Time Loop are all great with this commander
(Sagu Archer, Soul Summons) D: I'm not putting this in my main deck unless I have a specific reason or I'm low on playables
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But in essence, these cards do the Fallout universe justice with beautiful artwork and mechanics that have been cleverly recycled for this apocalyptic setting