If the roll was 5 or higher, it gains lifelink until end of turn
No one likes playing against mill decks, and to be fair, theyre not that much fun to play either
For one thing, the mechanic has a ton of different options, and getting players to venture three or four times every turn would not only melt their brains but also take away the feeling of progress that's so much fun in going slowly
*TCG23 T.G
For example, in the deckbuilding area Bubble Smuggler has the card styles expanded to show my two visual options, I can heart the one I prefer, then collapse the arrows and the setting is retained when I use that card
The one part that keeps this card in check is that it only amplifies mana from basic lands, but if youre in a mono-green deck or one thats only two colors, youre still producing tons of mana from your lands.