Players will want to remain open and flexible with the Emerald and Ruby starter deck, paying close attention to what their opponent is trying to accomplish and disrupting it when they least expect it Strong early-game cards are Aladdin, Prince Ali, Lefou, Captain Hook, and Peter Pan
In the regular version, the background fish are shiny, whereas in the promo edition, it's the main, foreground Magikarp who shimmers
Makes it pretty easy to splash a single card if you have one Evolving Wilds, since it effectively gives you two sources of your splash color One of the greatest things about a creature land, especially one that gives you good fixing like all of the ones in this cycle do, is that they become very real cards by the part of the game where you dont really need lands anymore, something that isnt true about typical lands
SP Engine (Aarons Collection, Berthas Warmth, Flints Willpower, Technical Machine G, SP-Radar, SP Energy) Great cards for SP decks, otherwise not very splashable into other decks
A lot of the sorceries have a particularly high casting cost, but the effects are fantastic, and with their discount, they can be game-winning
There is no shortage of cards that force sacrifice available in Mardu colors, including ones that sacrifice the entire battlefield