Five mana for a removal spell is weak, and the 2 life you drain from your opponent isnt changing that much in a fast format where you can lose to a super Slickshot Show-Off or Ouroboroid + bodies
How do black card draw mechanics compare to those of other colors in Magic: The Gathering
We're playing a couple Illusions in the deck, like Phantom Steed, but the majority of Illusions are going to made by triggering Minn through card draw: Merfolk Looter and All-Seeing Arbiter can guarantee triggering Minn on our own turn, while cards like Arcanis the Omnipotent can trigger her on any turn
Finals, Ian Robb at 2 life, having just used his final card in hand
1 Ojer Axonil, Deepest Might Burn Baby Burn Ojer Axonil, Deepest Might turns all of your burn spells into a minimum of four damage
9 Fists of Flame Cantrip Pump Spells Are Great One thing that several red pump spells provide especially when contrasted with green pump spells is an additional card draw tacked onto a small boost to power and/or toughness