7 Trap Cards Must Be Set First Purple Main Deck, Spell & Trap Zones Under most circumstances, Trap Cards must be Set during the player's turn, and can't be activated until that turn is finished
What condition issues should I look for? Edge nicks from Collection Box packaging (check all four edges), centering inconsistencies on Radiant Collection full-arts, and fingerprint marks on textured RC surfaces
If a Normal Trap Card is activated: You can Special Summon 1 "Traptrix" monster from your Deck with a different name than the cards you control
Mega Dragonite ex SIR, Mega Charizard X ex SIR, or the fabled (though, for me, deeply mid) Mega Hyper Rares
Some of the best group hug cards provide card advantage to your opponents while giving you a bigger boost
The combination of size and protection make it the clear winner of the cycle, and its one of the best cards from the set at the kitchen table