It has two abilities, the first of which is Focused Energy, which allows you to play Merida, Wisp Conjurer exterted to draw a card
As such, a good way to approach this deck is to think proactively first, planning out your next few turns based on your hand and potential draws
Between early aggression thanks to cards like Cursed Merfolk, the tempo gained by the Amethyst bounce package, and a top end from shift characters like Pegasus Cloud Racer and Ursula Sea Witch Queen, Emerald/Amethyst has all the tools needed to win you a Scar Heartless Hunter promo while still being a blast to play
The Chosen of the Crystal 5WW Sorcery Create 4 1/1 colorless hero tokens
All told, despite the slight awkwardness in release timelines, Illumineers Quest: Deep Trouble feels like a great way to bridge the gap between the old (Australian players not getting new Lorcana sets day-and-date) and the new (simultaneous global releases!) and its also just a neat bit of kit for tabletop fans with a penchant for Disney and in particular the striking aesthetics and storytelling of Lorcana
These are extra-powerful cards, usually with two different abilities