Magical Musket Kid Brave Kid Brave is your draw power, allowing you to generate card advantage when a Spell/Trap card is activated in its column
Secondly, this ability prevents your opponent from equipping it with any harmful equip spells like Cursed Armements , meaning Gearfried will stay strong and healthy for as long as you need
Combined with other strong challengers, Scar, Masterminds power to sap away characters strength by such a significant amount allows you to challenge without risking any damage in return - a highly valuable position to be in
Capsule Monster Coliseum , the player could fuse the five pieces of "Exodia" to Summon "The Legendary Exodia Incarnate", the complete Exodia, (but it will be only like a normal fusion piece) with an ability to cause massive damage on the monsters that was in range, that was known by "Obliterate"
Its also maybe not the best Clone effect when you really get into what the card does
Think about it: isn't it exhilarating to own something that not many do