But it boasts a hefty five defense, and the powerful ability to exert opposing characters during their opponents next turn if they get caught out in the rain that is, if theyre not already at a location
Honorable Mentions Were going to try and hold back all of our Emerald favorites there are just too many to choose from
Its fine to kill something like Gaelicat with it, but I havent felt especially bad about not starting one
Divination reads that During your turn, whenever you draw a card, you may move 1 damage counter from chosen character to chosen opposing character, which in itself is a powerful opportunity to decrease damage, and either on the card itself or on others, and equally place this on other characters, rather than having to use up your opportunity to quest to do so, is powerful
However, instead of going on quests, locations generate lore every single time you start your turn with them on the board
Love that nasty stuff and then it's a nasty powerful win-con in 20 life stuff or great Commander Damage too and then you'll often only need to cast it once