That approach was especially helpful since it kept the Towns themselves simple while letting us put the synergistic text on green and blue cards that made for a fun draft archetype
Maybe its because no ones cast a single-target removal spell in my games in the last few years (exaggeration), but this thing just always seems to sit in play and nug everyone for 10-15 damage each game, and thats not even in wheel decks where this is a primary wincon
Not only have we not seen the full extent of cards bearing the mechanic, weve critically not yet had a chance to play with it
The mana value of a split card, such as cards with aftermath from the Amonkhet block, is based on the combined mana value of its two halves
It tears through your deck and fills the graveyard, and it even has synergy in multiples since you can discard excess copies to harmonize later
It had a beginning, middle, and end Stories have a duration