You can pat yourself on the back for clever use of the legend rule to be your sacrifice outlet, and yes you come out with a measly one treasure per transaction, a lot of other triggers happened along the way, when a creature dies, when an artifact comes into play or is sacrificed, those payoffs can win you the game
It Takes Two Our story isn't finished yet, but that's all the time we have for today
Most of these can be cost-reduced, and these mostly feel like the standard dozen or so spells you see in Izzet decks: An Offer You Can't Refuse Cyclonic Rift Deflecting Swat Fierce Guardianship Flusterstorm Force of Negation Force of Will Lightning Bolt Mental Misstep Pact of Negation Pongify Snap Swan Song Ramp In addition to your lands and mana rocks, youve got stuff that makes you mana and/or Treasures: Dockside Extortionist, Simian Spirit Guide, Rite of Flame, and Strike It Rich
When I worked at my local game store, I witnessed several people come in, pick up a Challenger Deck, and do the same thing that I did
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