For example, say I attack with [c]Skaab Ruinator[/c] while my opponent controls [c]Tajuru Snarecaster[/c]
I dont have a ton to say about this Aetherdrift card, but thats just because its generically good
will also earn candies and provide "handy shortcuts to speed up this evolution, such as getting more Meltan candies by trading with friends or using rare candies to help you." When you finally have a Melmetal of your own, you can transfer it to Pokemon: Let's Go
A card reprinted in multiple sets, or with new art, new card frames, new flavor text all of these are examples of a gameplay design, game balance, or artistic design decision
Other players may have different reasons to keep a large collection of cards, for instance I know a player who tries to collect one of every card thats printed including one of every promo card
They each feature a complete Commander deck, usually with 5 to 15 new cards, a foil legendary commander, and all the necessary tokens