The reason is that Maverick is the only deck that this really can fit into, as its the only deck that can easily search for this land while protecting its 4-power creature so this land can be activated multiple times a game
Imagine a deck where you basically get one free counterspell a turn
Limitations Local stores and event vendors typically pay less than online buyersoften around 50% of market value, sometimes lower
CP1 - 1P - 2/1 [new mechanic A] (a two mana purple card is tough to play in limited, so I think it should be good) CP2 - 2P - 3/1 First Strike CP3 - 2P - 2/2 [new mechanic B] CP4 - 3P - 2/2 Flying, [new mechanic B] CP5 - 4P - 4/3 [new mechanic B] CP6 - 5P - 4/6 Trample CP7 - P - Instant - Remove Soul CP8 - 1P - Instant - Choose one: counter target green spell, or destroy target green permanent, or destroy target forest (this would be a cycle of six, so it needs to be different from the existing R/U blasts) CP9 - 2P - Sorcery - Deal 3 damage to target creature or player
Most Commander Legends: Battle for Baldur's Gate Commander decks contain a Collector Booster Sample Pack in the same language as the deck
Codsworth helps out here by providing ward to your commander