This commander seems promising: it can play combos, and create card advantage and recursion, all while it is in the command zone - three critical mechanics in cEDH
We don't blame you - permanents that can't be destroyed always sound appealing
If a permanent had counters or stickers on it when it phased out, it will have them when it phases back in
The in-depth guide of how the economy works The casual farming out in the long run works as an incentive to keep coming back and improving day by day
Any of those adorable Faerie Dragon tokens are great, but if I can get a half dozen or more in one shot, I'll be positioning myself to make a push to start being a problem for my tablemates
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