Now, the Reanimate ability is highly costly and slow, but this effect is on what is essentially an Arcane Signet
Tabletop Magic: The Gathering tournaments use a best-of-three system, in which players can use cards from a sideboard to adjust their deck between matches
At that point, its now your turn to energy spam
Best Saga Payoffs There are a good number of cards that give you an additional benefit when a saga reaches its final chapter
The rarity drop on the Mystical Archives sucks, going from 26.4% to 9.6% for rares and from 6.6% to 2.9% for mythics
Just imagine this in something something Dragon Rulers: Pay 2k Life Points, get a 5k beater (a lot of pressure if you have the Lances and anti-effect cards to back it up), and any DRoolers still in your Deck are now in the Graveyard so that next turn you can start slinging them out and getting your Dracossacks and Big Eyes out onto the field