So here are the first five, one in each color, doing things that have barely been seen in there respective colors: This one seemed fairly straight forward to me, Blue needs a creature that can actually damage the opponent
Super Potion, Potion, Pokdex, all these Trainers that say up to obviously just must do the max when possible, I assume
Lower Text - Promo Info booster GREAT LEGEND [BT-04] CLOSECLOSE BT4-035 SR Digimon Lv.6 Parallel Rare MirageGaogamon Color Blue Form Mega Attribute Data Type Beast Knight DP 12000 Cost 12 Digivolve Cost 1 4 from Lv.5 Digivolve Cost 2 - Upper Text [When Digivolving] Gain 1 memory for every 4 cards in your opponent's hand.[Your Turn] This Digimon is unblockable
It purchases collections large and small, which is good
BOOSTER DOUBLE DIAMOND [BT-06] BT6-001 U Digi-Egg Lv.2 DemiMeramon Color Red Form In-Training Attribute - Type Flame DP - Cost - Digivolve Cost 1 - Digivolve Cost 2 - Upper Text - Lower Text [When Attacking] When this Digimon attacks a player, it gets +1000 DP for the turn
All of these are variations and upgrades on the same water-themed deck, and have their own challenges attached