Now that we've explored new interactions and some cards that have gone up in power level thanks to the Zombie synergies, let's look at the building blocks to building Zombie decks
For example, consider a deck whose commander is [c]Krenko, Mob Boss[/c]
Cathartic Reunion 6.5 Tormenting Voice 7 Wild Guess 5.5 All suitable support cards but they come with a little more baggage than is ideal
Clever Concealment + Selfless Safewright Clever Concealment is an interesting $5 replacement to EDH staple Teferi's Protection, and its not a Commander Game Changer
Two years after its fall, in the capital city of Rabanastre, the people line the streets to wait for the appointment of the new consul from Archadia
Its a spider with reach that produces tokens whenever an opponent casts instants or sorceries, and its also an enchantment creature