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That being said, it's already seeing some play in Midrange style builds of Standard Mono-Red where its Unearth effect provides significant card draw to an archetype that typically has none
But thats still a four-for-one, and the fewer cards they have to discard, the harder that becomes
Next, I included a few more effects that would encourage or flat-out mandate combat to keep Kain in motion
The more mana you spend on it, the more dice you need to have at your disposal
The problem was that the card often sat in your hand because there weren't both targets available