Crafted in the enduring and robust style of stone, it evokes the strength of angelic bastions, impenetrable to evil
But discarding two cards to draw four over two turns at instant speed seems really strong, and because you aren't spending two cards to do so but just one, this is card advantage unlike most of these effects, as you are our three cards (discard two, and the Revelation) to draw four, which is good math for a non-drawing color like Red
2: Until end of turn, if one or more tokens would be created under your control, twice that many of those tokens are created instead
It would be a weird kind of game if you all played the exact same precon against each other
That means your biggest enemies are going to be Item, Action, and Song cards that take aim at characters, removing them from the board
Knights' Charge provides a huge boon for simply turning each of your Knights sideways, causing all opponents to lose 1 life while you gain 1 life