Aether Hub The first two cards on this list were easy to pick out, but where to go from there was much harder
There is no guarantee that will be desirable (or profitable), so reprints of this set may or may not ever occur
Thats where you get to experiment with some unique spells like Irenicuss Vile Duplication come in
Players can lose the game by losing all of their cards or life, but taking 21 damage from the Commander also counts as a loss
The archetypes whole edge is that few decks run enchantment hate but the moment someone casts Back to Nature, Calming Verse, or Farewell (exiling enchantments), your board evaporates all at once
This goes best in decks with huge creatures like that its up to you whether thats because of their base power, or because of lords, +1/+1 counters, equipment, or any number of other ways to make huge creatures to attack with