Hour of Victory Hour of Victory needs the help of five total mana and gives you a simple 2/2 while you accelerate to max speed
This archetype borrows many of the best black Rat-themed cards from the black-red archetype without the typal support, and it also borrows the Role enchantment theme of green-white, but without the "go tall" theme
Of course, the cards you end up crafting will depend on which ones you care the most about, the pack-opening strategy you have, and the type of deck you're building
Japanese cards, promotional cards, and tournament prizes can also be extremely valuable
If you are at the 2-3 end of the spectrum you want the majority to be one mana or have a pitch cost, failing that you need threats that cost one or have flash
Spider-Man feeling obligated to use his power to help people is core to him being part of the white color pie