Crumb and Get It Shore Up Scales of Shale Might of the Meek High Stride Polliwallop Into the Flood Maw Swords to Plowshares Sonar Strike Dazzling Denial Run Away Together Savor Sazacap's Brew Take Out the Trash Cache Grab Feather of Flight Mabel's Mettle Parting Gust Repel Calamity Eddymurk Crab Long River's Pull Plumecreed Escort Feed the Cycle Blooming Blast Rabid Gnaw Overprotect Pawpatch Formation Peerless Recycling Dawn's Truce Narset's Reversal Dire Downdraft Nocturnal Hunger Mouse Trapper Sugar Coat Consumed by Greed Valley Rally Valley Floodcaller Rabbit Response Spellgyre Downwind Ambusher Hazel's Nocturne Salvation Swan Early Winter Conduct Electricity Galewind Moose Dig Through Time
Before getting started: Originally I planned on playing a (mostly) pure 'Lair of Darkness' deck, a deck that solely revolves around it's field spell, but it's just not all that good
Aster soon punishes a thief trying to escape from the Academy after stealing a batch of cards from the school store by defeating the thief in a Duel and knocking him unconscious with one of his monsters
You will encounter a sea of these decks when you first begin playing
Sacrifice after IV.) I and II Destroy up to one target nonland permanent
Kalin, in the Crash Town arc, is a depressed Death Seeker who coldly takes names through Duel victories, in contrast to his Laughing Mad Dark Signer self