Paying seven ink will get you a six-strength, five-health card with Rush allowing the player to challenge with this card the turn its played as well as an ability that sees Scar, Vicious Cheater be readied up whenever it successfully banishes another character
Thanks to a quirky Alchemy interaction, MTG Arena players can already conjure Magic: The Gathering FINAL FANTASY bombs
With this card on the battlefield, your self-mill turns into a reanimation boon
Its first ability is so absurdly powerful that it makes cramming a deck full of mediocre Bird cards an attractive proposition, which is pretty impressive in and of itself
If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later
Haste Magic Rating: 3/10 Combat tricks giving haste are a bit weird, but it does give this trick a little bit of extra reach