The set was heavily focused on Charizard and alternate versions of that Pokmon
If you want or need to describe the power level of this deck in a single sentence, you can say something like: My deck has no infinite combos, tutors, or hyper-efficient counterspells
When I suggest the possibility of, say, a quad-faced card (a physical impossibility in the real world), Forsythe says that actually sounds "totally reasonable" as skirting around physical limitations is exactly the kind of thing digital card games should be trying to do. Forsythe jokingly provides his own example of a crazy effect that would actually be going too far playing a game of Space Invaders to determine a creatures toughness when it enters the battlefield
I guess I could talk about how R&D's view of mechanics has changed over time as we shifted from thinking of them as a disposable resource to a reusable one
Dreadhorde Arcanist Dreadhorde Arcanist is a weird card to rank because its so much more powerful than most of these other zombies in the decks that support it, but its also operating on a different axis than most zombie creatures
1995 I was hired to work on Magic full time